During his Bachelor’s Degree in Performing Arts at the Escola Universitària de les Arts ERAM – UdG, Ferran Gordillo began developing his creative language at the intersection of performing arts, audiovisual media, and new technologies. From the beginning, his work has focused on exploring new forms of stage creation that integrate video, virtual environments, 3D design, and real-time motion capture.
He is co-founder of the company Uku Pacha, created together with Ariadna Grau, a collective that merges performing arts, audiovisual practices, and technology to investigate new aesthetics and dramaturgies adapted to an increasingly digitalized context. The company develops a transdisciplinary practice rooted in stage research and improvisational methodologies in order to expand the expressive possibilities of performers. Their language moves between the figurative and the abstract, seeking a continuous form of expression that allows for a natural transition between theatrical situations and choreographic movement.
Their works have been presented in venues and festivals such as Festival Z, Festival Escena Poblenou, Festival Píndoles, and the A prop de Girona cycle, among others, and have been developed in creation centers such as L’Estruch, Nau Ivanow, El Canal, and LAVA in Valladolid. The company is currently in residence at Fabra i Coats and associated with La Visiva.
As a director, Ferran Gordillo has developed several stage works that combine dance, audiovisual media, and technological experimentation. Among his projects are Imaginary Sound, a dance-theatre piece that explores sound as a transformative element of perception; Field Recordings from Oblivion, a project reflecting on memory and forgotten landscapes in the digital era; and Mary’s Room – Black Box, a creation that investigates the relationship between perception, knowledge, and reality through an immersive stage device.
Alongside this work, he develops audiovisual and stage projects that explore the collective imagination and the boundaries between reality, memory, and virtuality, integrating cinematic languages and digital technologies within the context of live arts.
If you would like to discover more about his projects, you can visit his portfolio and social networks.






